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If Italy, Hungary, Romania, and Bulgaria join the Axis (as they did historically), you will face war from all sides. Yugoslavia will be whittled away to nothing through hostile events, or face war with the Axis powers. Strategic Disadvantages: Remaining neutral offers no guarantee of survival. Choosing the right alliance almost guarantees coming out of World War 2 as a regional power. A fairly long Mediterranean coastline offers an opportunity to build a strong navy, though you may want to focus on commerce raiding and defense. There is plenty of opportunity for expansion in Eastern Europe.
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Strategic Advantages: With the exception of Italy, weaker countries surround Yugoslavia, and its mountainous terrain and large rivers offer good defensive positions. Vladimir Cukavac, skill level 3, is a trickster, giving him a +25% recon bonus, and Ivan Gosnjak, skill level 3, is an urban assault specialist, granting him a +5% movement and +10% attack and defensive bonus in urban terrain. It has 29,850 manpower initially available for new units, and two generals available to command your troops. This is 9 less land divisions than Romania and only 6 more than Hungary, so building up your army should be a priority if you wish to expand. Yugoslavia’s initial military is small for its size, with only 16 infantry, 3 cavalry, 2 mountain, and 1 light tank divisions, 96 interwar fighters, and 1 light cruiser, 1 destroyer, and 4 submarines. You don’t have access to artillery or motorized units in 1936. It has researched Infantry Weapons I, Mountain Infantry I, Engineer Company I, Light Tank I, Destroyer I, Light Cruiser I, Submarine I, and Interwar Fighter. Yugoslavia only has 3 research slots, so you want to get the 2 bonus slots through national focuses as quickly as you can. As a captain of industry, he grants +10% civilian factory, infrastructure, and refinery construction speeds. Minister Ivan Ribar is an additional asset.
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Strong aluminum and chromium reserves allow you to trade resources for civilian factories, and a base of 14 civilian factories means you can more rapidly build industry than neighboring minor countries.
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It has 4 steel, 154 aluminum, 152 chromium, 3 military factories, 1 naval dockyard, 14 civilian factories, and 19 free factory slots. Yugoslavia starts 1936 with a fairly good economy. The fascist party, led by Milan Stojadinovic, has 10% popularity, the democratic party, led by Milan Grol, has 15%, the communist party, led by Josip Broz Tito, has 15% support, and the ruling nonaligned party, led by Prince Paul, has 60% support. It is governed by a Regency Council that holds elections every three years, with the next election in May 1938. It has a volunteer military, civilian economy, and export focused trade law. There is also a chance the military might stage a coup if Yugoslavia aligns itself with or gives military access to Germany.
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Yugoslavia starts the game in 1936 as a neutral authoritarian regime led by Prince Paul, with the national spirit Anti-German Military, which grants +5% to ideology drift defense. At the end of the war, communists under Josip Broz Tito seized power and became an independent socialist state outside the Soviet Union’s influence. The German puppet state of Croatia, led by the ultranationalist Ustaše, helped fight partisans in the region. Historically, Yugoslavia disappeared under the fascist boot heel in 1941. These articles examine the benefits and drawbacks of playing as any of dozens of minor countries in HOI IV.
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Hearts of Iron IV is an epic historical simulator that allows you to experience the Second World War as any country, and perhaps, change history.
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Welcome to the latest in a series of posts looking at minor countries in the game Hearts of Iron IV by Paradox Entertainment.
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